Foundry as a Needle hit gets added to an already long list: Lili, Scooze, Vial, Cursecatcher, Ezuri, Plating, Mutavault, Bl/Inkmoth, Ravager, Spellskite, Fulminator, Quarter, Karn, Map…. It came into existence with the namesake card Thopter Foundry in Alara Reborn. Nice theory on fair vs. unfair. Some versions use Time Sieve which in combination with the core combo gives the player infinite turns once five sources of mana are reached. Thopter Foundry or ROFLThopter is an Extended Combo deck with a varying degree of control elements. Thopter Foundry says “, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. However, neither Time Sieve nor Ironworks are essential to the deck as the deck can simply outlast other decks. Definitions have to be exclusive enough to meaningfully separate the term and yet inclusive enough to capture the entire intended subject. Whenever a 1/1 enters the battlefield under your … In the next few weeks, your wiki will be migrated to a Fandom.com domain. If you’re a fair deck up against an unfair one it’s unlikely that you can sideboard into an unfair strategy that is better than theirs or you would be playing it maindeck. CMC: 1.97: Tokens: 1/1 Thopter: Folders: Modern Stuff, Fun Modern, 5. That said it could easily be broken in the right deck, it’s just too early to tell. So what are the rules? I consider Infect an example of the latter since it is using something unfair, the infect mechanic, to kill in a fair way. I did warn you that this was possible last week (and other than this sentence I’m not going to crow about it) but what strikes me is how frequently the combo is described as unfair. It’s fairly simple. Should the Sword be in the graveyard, just another artifact is sacrificed to the Foundry to produce a 1/1 flying Thopter … Twin was strong yes but very very few people felt it was actually in need of a ban from the format. Increasing the fairness of your deck is the only option and that might not work if your answers don’t line up well with the unfair deck’s hand. We have collected the top Thopter Foundry Modern decks from the latest tournaments. I use the same exact definitions for fair and unfair. As I mentioned above, if you’re trying to beat a fair deck you don’t want to be equally fair. For instance Storm needs to draw extremely well to win through Thalia, Guardian of Thraben or Thorn of Amethyst, while Jund doesn’t care if it has to pay extra as long as it gets the one-for-one and eventually grinds you out of resources. Oh man even better, fair, “fair” and unfair. Tho in all seriousness, eye-powered eldrazi I truly believe was teetering on full blown unfair. Thopter Foundry says “, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. If the combo is actually super strong it will be because you don’t need 8 deck slots for it. (Thopter Foundry is also known as Thopter Foundry, Sultai Urza or Simic Urza). GBx follows these rules scrupulously, even with Dark Confidant who makes you pay life to draw an extra card per turn. It is for this reason that Thopter combo has not seen much Legacy success. Based on the discussion Jordan generated and observations since then, I believe most players agree on what fair and unfair means–they just disagree on how to articulate the idea. You’re probably right, though remember that Twin was really good so a watered down version should still be good. When Miracles was still called Counter Top it often used the combo but I think it’s telling that it has been abandoned in favor of Entreat the Angels. My thinking is that what Eldrazi did was a fair plan, play undercosted aggressive creatures on a curve, that was made unfair thanks to Eye and Eldrazi Temple. There is a third option as well: enforce fairness. In other words, a nearly ideal control win condition. Until we have a better picture of the metagame (Sheridan’s working on it for tomorrow) and/or the makeup of the Thopter deck, I would shy away from the more specialized DnT style of deck. Now the Sword can be sacrificed to the Foundry for another token and another lifepoint. I didn’t even realize the quotes. I bring all of that up because if you’re going to fight a deck you need to know what kind of deck it is, and that starts by identifying its fairness. Likewise with infect, that is clearly playing a fair game, but can feel so unfair when you lose before turn three. Yes, the broad achetypes are important but circumstances and the card pool can make any deck unfair or fair, so you should always begin there. For example against Jund you either want to be going over the top with some unfair strategy like Tron or setting yourself for an attrition matchup to “out fair” them. GBx will be a natural predator for this combo, and I expect that Abzan will take the edge thanks to the power of the white sideboard cards like Stony Silence and Rest in Peace, both against Thopters and other unfair decks. As for eldrazi, you get to be all professional in the article, and I appreciate that. Krark-Clan Ironworks may also be used to instantly grow the tokens exponentially as each token sacrificed to the Ironworks yields two mana which in turn is converted into two tokens. While it may be comparable to affinity in its “puke my hand out” way, affinity at least has to pay for that (fairly) by playing trash cards (on their own). This combo generates infinite colourless mana, tokens, and life. Possibly to the point of being broken. If this happens then it becomes more important to restrict their mana and shut down the tutoring engine, which means the format might finally be unfair enough for Modern DnT to be good. Context is everything and while the combo may be fairly answered the rest of the deck may make trying to do so a losing proposition. In theory the same is true of unfair decks but the reality is a bit murky. 20 - 0 Uncommons. Draw one card a turn, play one land per turn, generate one mana for each land you control, pay the CMC to cast your spells, and if you want to break any of these rules you have to pay a price. I say yes. Kinda. This is the Death and Taxes strategy. I therefore place Thopter combo in the same category as Infect, a “fair” deck doing an unfair thing (generating huge card advantage and board position) fairly (paying mana over many turns). I agree that it is unlikely to be a free win by itself but it could end up being a way to simply buy the time needed to set up an actual free win. Should the Sword be in the graveyard, just another artifact is sacrificed to the Foundry to produce a 1/1 flying Thopter token and gain 1 life. That’s very low opportunity cost and makes sideboarding in stony silence look pretty lame (although gy hate will stop gifts and this combo both cold). I would just say that Jund and UWx are simply fair, opposed to “fair” or unfair. Control without thopter/sword will continue to be a thing (whether its even tier 2 is another question). So unlimited turns, dealing 5 damage every turn. Affinity and Eldrazi are examples of the first part, being aggressive creature decks that leveraged a massive mana advantage to generate overwhelming board positions in a turn or two. Determining the relative fairness of a matchup can play an enormous role in how you build your sideboard and play the matchup. I’ll prove it: What is a fair deck? Disagree with my assessment or have your own take on the problem? Cards: 60: Avg. Chances are your sideboard will have to pay a bit of lip service to it, and that’s OK – those sideboard cards are good against other decks anyway. Aven Mindcensor/Leonin Arbiter are murderous against tutors. How about Affinity or Storm for the second? I may feel very differently if all the theory on how easy it is to stop or how you would have lost to a ham sandwich anyways turns to sand and I find myself constantly losing to the combo if I don’t have the answer right now (i.e. Going for a “fair” strategy can be effective, but it can also backfire if Jund’s answers line up well against you, as is the case of Jund vs. Infect. Doing something fair unfairly puts in the same “fair” category as Affinity. Premiere Magic: The Gathering Modern Site, The Fairness of Thopter Combo and How to Fight It, Announcement: On the Partnership With Quiet Speculation. This page was last edited on 9 October 2016, at 16:07. Rarity (main - side) 0 - 7 Mythic Rares. 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